Heroes B&B has created unique 5th Edition adventures from the world's oldest role-playing game. These adventures, per Wizards of the Coast rules, are available at no cost below. However be warned: If you look at them, you’ll certainly miss out on the surprises during your gaming experience with us!
Heroes B&B 5th Edition D&D: For the Jarl!
In a world filled with raging seas, frigid storms and Loki’s influence dwells two Northland settlements. One of them swells with the riches of countless, successful raids; the other one stews on its perpetual bad luck and paltry earnings. The adventurer and their hardy band are part of this ill-regarded Northland tribe, the Ligr. But today, the plight of their tribe will change. For it is foretold! Today the Ligr’s shaman will call upon your small warband to ask one question: Will you take up arms against your powerful neighbor and forever banish your tribe’s ill-favored luck?

Module details:
LENGTH– 12-15 gaming hours
TYPE – Combat 60%; RP 40%;
THEME – The Norse gods and their strange whims
TERRAIN – Icy lands, rugged seas and underground battles.
STYLE – One main storyline drenched with initiative rolls
LENGTH– 12-15 gaming hours
TYPE – Combat 60%; RP 40%;
THEME – The Norse gods and their strange whims
TERRAIN – Icy lands, rugged seas and underground battles.
STYLE – One main storyline drenched with initiative rolls
Heroes B&B 5th Edition D&D: King of the Deep (For the Jarl! sequel)
Through courage and discovery, you and your band of heroes have given a small Northlands tribe hope for a life that far exceeds its current, meager existence. But turning that hope into prosperity will require delving into a foreign place of unimaginable depths, where creatures and calamity await in equal measure. Will you take up the Northlands’ war cry once more in the name of your people?
** King of the Deep features unique underwater combat boons and special purchase options for players and their longship.
** King of the Deep features unique underwater combat boons and special purchase options for players and their longship.

Module details:
LENGTH– 15-18 gaming hours
TYPE – Combat 60%, RP 40%
THEME – Underwater exploration and encounters
TERRAIN – Mainly underwater or on longboats
STYLE – One main storyline drenched with initiative rolls and mysteries to unravel
LENGTH– 15-18 gaming hours
TYPE – Combat 60%, RP 40%
THEME – Underwater exploration and encounters
TERRAIN – Mainly underwater or on longboats
STYLE – One main storyline drenched with initiative rolls and mysteries to unravel
Heroes B&B 5th Edition D&D: A Second Chance
You’re a thug. Or a murderer. Or you stole some old lady’s last two copper coins. Regardless you’re in the slammer. And not just any slammer, but THE prison. The prison that has endured five centuries without one single escape. After all, the magical energy flowing around your cell isn’t just irremovable, it’s deadly to the touch. But it’s your lucky day. For an invisible presence has just provided you the means to escape this bleak place .... for a price. For this boon, you must escape the prison, and all its hazards, and then be transported to a ghost town of immense wealth and fame. There, you’re to steal a single, flawless gem. Oh, and about that gem: It’s rumored to be owned by an ancient black dragon nicknamed Beheader. Simple, right? So, criminal, the invisible presence prompts in a voice that sends chills rippling down your spine, when would you like to leave?

Module details:
LENGTH– 10-12 gaming hours
TYPE – Combat 70%, RP 30%
THEME – Fantasy, mild horror
TERRAIN – Urban
STYLE – One main storyline drenched with initiative rolls
LENGTH– 10-12 gaming hours
TYPE – Combat 70%, RP 30%
THEME – Fantasy, mild horror
TERRAIN – Urban
STYLE – One main storyline drenched with initiative rolls
Heroes B&B 5th Edition D&D: The Isle of the Tyrant Lizard King
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The Isle of the Tyrant Lizard King has been isolated from civilization for as long as can be remembered. But this land of dinosaurs, jungles and crushing humidity is far from forgotten. For this island has been a centuries-long battleground between a demon and a strange but successful pairing of fey and druids. Days ago, the ages-old confrontations renewed. And that’s particularly bad news for a motley group of adventurers who just showed up on the island.
**This sandbox adventure features special player item purchases from island merchants!
**This sandbox adventure features special player item purchases from island merchants!
Module details:
LENGTH– 15-18 gaming hours
TYPE – RP 50%; combat 50%
THEME – Dinosaurs and fey awesomeness
TERRAIN – Predominantly jungle
STYLE - Sandbox, with an overarching story
LENGTH– 15-18 gaming hours
TYPE – RP 50%; combat 50%
THEME – Dinosaurs and fey awesomeness
TERRAIN – Predominantly jungle
STYLE - Sandbox, with an overarching story
Heroes B&B 5th Edition D&D: Destiny's Divide
For generations a dire prophecy has concerned the courageous folk of Vesta, a mountainous land that acts as a sole and defiant guardian against an invading menace. The prophecy tells of the destruction of Vesta’s prominent land structure by a natural occurrence of behemoths. This dark prophecy, as newly arrived adventurers will quickly discover, will occur shortly, presenting a giant-sized question and a lethal conclusion for this group of adventurers.
Module details:
LENGTH– 12-15 gaming hours
TYPE – RP 50%; combat 50%
THEME – A clash of cultures
TERRAIN – High-desert mountains and ancient woodlands
STYLE - One main storyline leading up to a single, knuckle-gripping question.
LENGTH– 12-15 gaming hours
TYPE – RP 50%; combat 50%
THEME – A clash of cultures
TERRAIN – High-desert mountains and ancient woodlands
STYLE - One main storyline leading up to a single, knuckle-gripping question.
Heroes B&B 5th Edition D&D: Sacred Storm
A revered, old Storm Giant with the gift of foresight provides the rarest of opportunities for a group of gladiators, but one fraught with uncertainty and danger. The gladiators’ mission: Assassinate a heavily guarded giant at his cloud castle by dispelling an enchanted – and hidden! – magic item.
** Sacred Storm includes unique gladiator traits and exotic weapon choices**
** Sacred Storm includes unique gladiator traits and exotic weapon choices**
Module details:
LENGTH– 12-15 gaming hours (Can be played with 2 tables of players, great for bachelor parties and other events!)
TYPE – Combat 75%, RP 25%
THEME – Gladiators, giants and intrigue
TERRAIN – Arenas and a flying, cloud castle!
STYLE - One main story filled with challenging encounters
LENGTH– 12-15 gaming hours (Can be played with 2 tables of players, great for bachelor parties and other events!)
TYPE – Combat 75%, RP 25%
THEME – Gladiators, giants and intrigue
TERRAIN – Arenas and a flying, cloud castle!
STYLE - One main story filled with challenging encounters
Heroes B&B 5th Edition D&D: Spirit Shield
A mystical presence has captured a noble's spirit, ensnaring it and trapping it in a legendary shield. The act must be undone by a group of criminals (the player-characters!), even if it means inciting a war.

Module details:
LENGTH– 12-15 gaming hours (Can be played with 2 or 3 tables of players, great for bachelor parties and other events!)
TYPE – RP 40%; combat 60%
THEME – Find ways to incite rebellion in neighboring provinces while somehow not angering the gods
TERRAIN – Various, including mountains, ruins, caverns and inside a castle
STYLE - One main storyline with role-playing gems, including playing a character of your making with a suspect past
LENGTH– 12-15 gaming hours (Can be played with 2 or 3 tables of players, great for bachelor parties and other events!)
TYPE – RP 40%; combat 60%
THEME – Find ways to incite rebellion in neighboring provinces while somehow not angering the gods
TERRAIN – Various, including mountains, ruins, caverns and inside a castle
STYLE - One main storyline with role-playing gems, including playing a character of your making with a suspect past
Heroes B&B 5th Edition D&D: Sky Ryder, Book 1: Goddess of Fire
For hundreds of years, your friendly neighbors, the metallic dragons, have not raised their young. Their eggs, sadly, remain unhatched. End this mysterious situation and the reward will be every adventurer’s dream. This is a Heroes B&B adventure created for families and their young D&D enthusiasts.
Module details:
LENGTH– 12-15 gaming hours (Can be condensed for youth birthday parties!)
TYPE – RP 50%; combat 50%
THEME – Find a way to hatch and raise your very own dragon!
TERRAIN – Mountains and a massive volcano
STYLE - One main storyline designed for younger players
LENGTH– 12-15 gaming hours (Can be condensed for youth birthday parties!)
TYPE – RP 50%; combat 50%
THEME – Find a way to hatch and raise your very own dragon!
TERRAIN – Mountains and a massive volcano
STYLE - One main storyline designed for younger players
Heroes B&B 5th Edition D&D: The Mists of Bone Hollow
Dense fog, an absence of a breeze and a rank smell permeate the village of Bone Hollow. Here, tiny animal bones hang by the dozens like forgotten holiday decorations. These sights and scents greet a band of adventurers who are cast into this foreign atmosphere of angry ancestors, animated bones and baffling and confused children. The adventurers must discover what lies within the mists of Bone Hollow or vanish forever among its hanging, clacking bone clusters. This is a D&D 5th Edition module that debuted as a Halloween storyline and is built for a single-day game of 6 to 8 hours. It is suitable for young gamers and experienced adult players.
Module details:
LENGTH– 6-8 gaming hours
TYPE – RP 50%; combat 50%
THEME – Spooky fun with a dash or two of mystery!
TERRAIN – Small village
STYLE - One main storyline designed for experienced and/or younger players
LENGTH– 6-8 gaming hours
TYPE – RP 50%; combat 50%
THEME – Spooky fun with a dash or two of mystery!
TERRAIN – Small village
STYLE - One main storyline designed for experienced and/or younger players
Heroes B&B 5th Edition D&D: Untamed Lands
The adventurers are members of a highly trained unit that specializes in the subduing of frontiers, untamed lands that someday will be farmlands and communities to their growing kingdom. An opportunity has arisen: A valuable area not far from a dwarven settlement – one rich in resources - has been discovered. If the adventurers can secure this distant location before a competing empire can, they’ll earn fame and fortune.
Securing it, however, will mean a foray into unknown and unclaimed territory, one with more than a few ancient secrets and civilizations.
**Untamed Lands features unique player benefits and traits tied to their specific role within their Frontier Division.
Securing it, however, will mean a foray into unknown and unclaimed territory, one with more than a few ancient secrets and civilizations.
**Untamed Lands features unique player benefits and traits tied to their specific role within their Frontier Division.
Module details:
LENGTH– 12-15 gaming hours (Can be played with 2 or 3 tables of players, great for bachelor parties and other events!)
TYPE – RP 40%; combat 60%
THEME – A wilderness filled with ancient powers and intrigue
TERRAIN – Forest, swamp, rivers, underground
STYLE - One main storyline but with a significant sandbox feature. Also designed for experienced players and higher level adventure!
SPECIAL - Player-characters' classes get additional sub-class traits, features and benefits as part of this module.
LENGTH– 12-15 gaming hours (Can be played with 2 or 3 tables of players, great for bachelor parties and other events!)
TYPE – RP 40%; combat 60%
THEME – A wilderness filled with ancient powers and intrigue
TERRAIN – Forest, swamp, rivers, underground
STYLE - One main storyline but with a significant sandbox feature. Also designed for experienced players and higher level adventure!
SPECIAL - Player-characters' classes get additional sub-class traits, features and benefits as part of this module.
Heroes B&B 5th Edition D&D: Dwellers of the Deep
Adventure into the perilous lands of Vesta, highlighted in our "Destiny's Divide" adventure. This 5th Edition story acts as an introduction into "Destiny's Divide" and is built for a single-day game of 6 or 8 hours.
The story: A week before a popular tournament is held, the adventurers are convinced to cross into a highly dangerous land for a scouting and cartography mission. The mission quickly gets caught up in events that signal the imminent occurrence of a dire prophecy.
The story: A week before a popular tournament is held, the adventurers are convinced to cross into a highly dangerous land for a scouting and cartography mission. The mission quickly gets caught up in events that signal the imminent occurrence of a dire prophecy.
Module details:
LENGTH – 6-8 gaming hours
TYPE – RP 40%; combat 60%
THEME – A wilderness filled with ancient powers and intrigue
TERRAIN – Mainly underground, some mountainous areas
STYLE - This is a series of memorable and nerve-wracking encounters and situations!
SPECIAL - Play this before our "Destiny's Divide" adventure and get special, magic items for the "Destiny's Divide" game.
LENGTH – 6-8 gaming hours
TYPE – RP 40%; combat 60%
THEME – A wilderness filled with ancient powers and intrigue
TERRAIN – Mainly underground, some mountainous areas
STYLE - This is a series of memorable and nerve-wracking encounters and situations!
SPECIAL - Play this before our "Destiny's Divide" adventure and get special, magic items for the "Destiny's Divide" game.
Heroes B&B 5th Edition D&D: Ring of Truth
** This one-day adventure - lasting from 6-8 hours - is a precursor to our "Isle of the Tyrant Lizard King" adventure.
A folk hero's role in a demon uprising hasn't been forgotten, nor has it ended. Not according to a message scrawled in blood that is found by the adventurers. This finding leads the adventurers on a desparate bid to find and save the folk hero and eventually, uncover rings of truths and lies surrounding this hero and their exploits.
A folk hero's role in a demon uprising hasn't been forgotten, nor has it ended. Not according to a message scrawled in blood that is found by the adventurers. This finding leads the adventurers on a desparate bid to find and save the folk hero and eventually, uncover rings of truths and lies surrounding this hero and their exploits.
Module details:
LENGTH – 6-8 gaming hours
TYPE – RP 40%; combat 60%
THEME – Unraveling a decade-old mystery
TERRAIN – Forested areas and village
STYLE - One main storyline that includes encounters played out on both digital encounter maps and physical terrain.
SPECIAL - Play this before our "Isle of the Tyrant Lizard Kingl!" and get special items for that sandbox adventure
LENGTH – 6-8 gaming hours
TYPE – RP 40%; combat 60%
THEME – Unraveling a decade-old mystery
TERRAIN – Forested areas and village
STYLE - One main storyline that includes encounters played out on both digital encounter maps and physical terrain.
SPECIAL - Play this before our "Isle of the Tyrant Lizard Kingl!" and get special items for that sandbox adventure
Heroes B&B 5th Edition D&D: The Reach of the Underworld
***This one-day adventure - lasting from 6-8 hours - is a precursor to our "For The Jarl" series.
The "Pra of Lif" - meaning "Longing for Life" in Norse - is a constant desire for those dwelling in the Underworld, particularly for a goddess. Your band of heroes must satisfy that desire in order to obtain a precious item that could forever turn your tribe's ill-fated luck. Satisfy that desire, or suffer the consequences of one of the most powerful goddesses in the Norse world!
The "Pra of Lif" - meaning "Longing for Life" in Norse - is a constant desire for those dwelling in the Underworld, particularly for a goddess. Your band of heroes must satisfy that desire in order to obtain a precious item that could forever turn your tribe's ill-fated luck. Satisfy that desire, or suffer the consequences of one of the most powerful goddesses in the Norse world!
Module details:
LENGTH – 7-9 gaming hours
TYPE – RP 50%; combat 50%
THEME – The Norse gods and their strange whims
TERRAIN – Raging seas and ice-covered islands
STYLE - One main storyline that includes memorable role-playing situations with a host of infamous characters.
SPECIAL - Play this before our "For the Jarl!" series and get special items for that now three-part series!
LENGTH – 7-9 gaming hours
TYPE – RP 50%; combat 50%
THEME – The Norse gods and their strange whims
TERRAIN – Raging seas and ice-covered islands
STYLE - One main storyline that includes memorable role-playing situations with a host of infamous characters.
SPECIAL - Play this before our "For the Jarl!" series and get special items for that now three-part series!
Heroes B&B 5th Edition D&D: Scary Tales, Part 1
A secret woven into the fables of old has just ripped and clawed its way out of an imprisonment. Now all that stands in the way of its freedom is you! This one-day adventure - lasting from 5-8 hours - is the first in a series of dark fantasy adventures that will provide unique D&D player traits.
Module details:
LENGTH – 6-8 gaming hours
TYPE – RP 60%; combat 40%
THEME – Dark fantasy mysteries surrounding the rebirth of fabled monsters thought slain by heroes of the past
TERRAIN – Various as the series develops but starts in a tundra setting
STYLE - A developing storyline that players will only fully realize as they work their way through the series
SPECIAL - Become a member of the mysterious Twilight Watch and get access to surprising new player traits and features
LENGTH – 6-8 gaming hours
TYPE – RP 60%; combat 40%
THEME – Dark fantasy mysteries surrounding the rebirth of fabled monsters thought slain by heroes of the past
TERRAIN – Various as the series develops but starts in a tundra setting
STYLE - A developing storyline that players will only fully realize as they work their way through the series
SPECIAL - Become a member of the mysterious Twilight Watch and get access to surprising new player traits and features
Heroes Adaptive Adventure #1: Unicorns, Keys & Stranger Things
When asked, Heroes B&B came up with an adaptive version of 5th Edition Dungeons & Dragons that relies heavily on storytelling – a Heroes B&B staple – and reduces the number of dice in the game. What our simplified D&D system doesn’t do is change the essence of the game, which is relying on the luck of a rolled dice to partially indicate the success a player has in overcoming the obstacles present in a fantasy setting. (See more on this simplified system in our blog section) In "Unicorns, Keys and Stranger Things," the adventurers are tasked by their king to find the rarest of fantasy creatures: the mythical unicorn.
Module details:
TYPE – RP 50%; combat 50%
THEME – Find a unicorn to give to the princess for her birthday
TERRAIN – Various
STYLE - One main storyline designed for young players or for an adaptive gameplay.
TYPE – RP 50%; combat 50%
THEME – Find a unicorn to give to the princess for her birthday
TERRAIN – Various
STYLE - One main storyline designed for young players or for an adaptive gameplay.
Heroes Adaptive Adventure #2: The Bear King's Feast
Help a furry Fey king - one kind of heart but rather grumpy - replace key ingredients in order to hold an important, annual feast. See more on our simplified D&D system in our blog section.
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Module details:
TYPE – RP 50%; combat 50%
THEME – Use different tactics to find and retrieve different hard-to-find ingredients for a royal feast
TERRAIN – Various
STYLE - One main storyline designed for young players or for an adaptive gameplay.
TYPE – RP 50%; combat 50%
THEME – Use different tactics to find and retrieve different hard-to-find ingredients for a royal feast
TERRAIN – Various
STYLE - One main storyline designed for young players or for an adaptive gameplay.